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  October 2,1944
  U.S. First Army assaults West Wall  
 

 

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Infantry • Armor • Air • Sea • Structures • Generals • Regiments • History

Structures

HeadquartersBrigadesDepotsDefenses

All Buildings:  Resist +20%, Immune to Radiation

 
Headquarters
 
Airborne Division HQ
Health: 2000 5 Cost: 225
Production: +25 +10  +3
Weapon:
Vickers Machine Gun: 
Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20

Recruits: Paratrooper Regiments
 
 
Airfield
Health: 1000 5 Cost: 360
Upkeep: -15 -15 -1
Hanger 2 Bombers, 4 Fighters
Recruits: Paratrooper Regiment

Abilities:
Air Attack: Cost:
150
Air Recon: Cost: 25
 

Research:
Technology Cost
Self Healing Fuel Tanks: 100
Air Superiority: 75
Increased Payload: 125
 
Armor Division HQ
Health: 2000 5 Cost: 315
Production: +20 +10 +15 +3
Weapon:
Vickers Machine Gun: 
Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20

Recruits: Tank Regiments
 
 
Corp HQ
Health: 3500 5 Cost: 450
Production: +25 +20 +10
Upkeep: -1
Vickers Machine Gun:  Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20
 
Research:
Technology Cost
Foraging: 75
Improved MG: 100
Improved Logistics: 50
Military Surplus: 150
Special Forces: 100
SAS Commandos: 100
 
Infantry Division HQ
Health: 2000 5 Cost: 225
Production: +25 +10 +5 +5
Weapon:
Vickers Machine Gun: 
Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20

Recruits: Infantry Regiments
 
 
Mechanized Division HQ
Health: 2000 5 Cost: 270
Production: +25 +10 +10 +4
Weapon:
Vickers Machine Gun: 
Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20

Recruits: Halftrack Regiments
 
 
Brigades
 
Artillery Brigade
Health: 750 5 Cost: 135
Production: +20
Upkeep: -1
Research:
Technology Cost
Improved Fire Control: 125
Long Range Artillery: 75
Improved Mortars: 100
Plentiful Ammunition: 100
 
Engineer Brigade
Health: 750 5 Cost: 90
Production: +10 +10
Upkeep: -1
Research:
Technology Cost
Proximity Fuses: 100
Improved Fortifications: 75
Entrenchment: 75
Construction Battalions: 75
 
Motor Pool
Health: 750 5 Cost: 115
Production: +20
Upkeep: -1
Research:
Technology Cost
Mechanical Reliability: 100
Diesel Engines: 100
Heavy Tank: 100
Flame Tank: 150
Mechanized Production: 100
 
Depots
 
Supply Depot
Health: 750 5 Cost: 45
Production: +5  +5
 
Oil Depot
Health: 750 5 Cost: 112
Production: +25
Upkeep: -1
 
 
Ammo Depot
Health: 750 5 Cost: 90
Production: +25
Upkeep: -1
 
 
Defenses
 

All Bunkers: Resist +20%, +20%

 
Bunker
Health: 1250 10 Cost: 25
Upkeep: -3 Ranges:
Control: 20
Detection Range: 20
Remote Detection: 12
Weapon:
Vickers Machine Gun: 
Range: 20; Area: 2; Max Targets: 4; Recharge Time: 2; 20
 
 
Anti-Aircraft Battery
Health: 1000 5 Cost: 30
Upkeep: -5 Ranges:
Control: 25
Detection Range: 25
Weapon:
20mm Polsten Mk1
Range: 25; Recharge Time: 2; 40
 
 
Artillery Battery
Health: 1000 5 Cost: 40
Upkeep: -7 Ranges:
Control: 30
Detection Range: 30
Morale: 10
Requirements: Artillery Brigade

Weapon:
Ordnance Q.F. 25pdr:  Range: 30; Area: 4; Recharge Time: 9; Damage: 50; Morale Loss: -1.25
 
 

Data based on Beta v0.7.3


 

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