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Infantry • Armor • Air • Sea • Structures • Generals • Regiments • History

Infantry Units
 
Airborne Infantry
12 25 2
Health: 200 Speed Max: 2.5
Requirements: Air HQ

Weapon:
Thompson Submachine Gun:
Range: 12; Recharge Time: 2
Grenades: Range: 9; Area: 2; Recharge Time: 15
 
 
Airborne Infantry Officer
12 25 2
Health: 250 Speed Max: 3
Requirements: Air HQ

Weapon:
Thompson Submachine Gun:
Range: 12; Recharge Time: 2
Grenades: Range: 9; Area: 2; Recharge Time: 15
 
 
Airborne Machine Gun Infantry
12 2
Health: 200 Speed Max: 2.5
Requirements: Air HQ

Weapon:
Browning M1919 Machine Gun:
Range: 12; Area: 1.5; Max Targets: 4; Recharge Time: 2
 
 
Airborne Mortar Infantry
30 2
Health: 200 Speed Max: 2.5
Requirements: Air HQ

Weapon:
81mm Mortar:
Range: 30; Area: 3; Max Targets: 8; Recharge Time: 9; Morale Loss: -75%
 
 
Anti-Tank Infantry
55 1
Health: 150 Speed Max: 2.5
Requirements: Motor Pool

Weapon:
Bazooka:
Range: 12; Recharge Time: 7; Stun: Duration: 1; Effect: Paralyze

Used by infantry primarily as an antitank weapon and against pillboxes and other fortified positions, the bazooka is a lightweight rocket launcher with relatively short range and low accuracy.
 

 
Engineer
10 1 5
Health: 200 Morale: 6 Speed Max: 3
Requirements: Engineer Brigade

Weapon:
M1 Garand Rifle:
Range: 10; Recharge Time: 3

Special:
Builds Bunker, AA Battery, Artillery Battery, Repairs
 

 
Infantry
12 20 1
Health: 200 Speed Max: 2.5
Requirements: Infantry HQ

Weapon:
M1 Garand Rifle:
Range: 12; Recharge Time: 3
Grenades: Range: 9; Area: 2; Recharge Time: 15
 
 
Infantry Officer
12 20 1
Health: 200  Morale: 5 Speed Max: 3
Requirements: Infantry HQ

Weapon:
Thompson Submachine Gun:
Range: 12; Recharge Time: 2
Grenades: Range: 9; Area: 2; Recharge Time: 15
 
 
Machine Gun Infantry
12 1
Health: 150 Speed Max: 2.5
Requirements: Infantry HQ

Weapon:
Browning M1919 Machine Gun:
Range: 12; Area: 1.5; Max Targets: 4; Recharge Time: 2
 
 
Mortar Infantry
30 1
Health: 150  Morale: 4 Speed Max: 2
Requirements: Artillery Brigade

Weapon:
81mm Mortar:
Range: 30; Area: 3; Max Targets: 8; Recharge Time: 9; Morale Loss: -75%
 
 
Assault Infantry
12 2
Health: 225   Speed Max: 2.5
Requirements: Sniper Rifle Tech

Weapon:
M7 Rifle Grenade:
Range: 12; Recharge Time: 30; Damage: 30
M1 Garand Rifle: Range: 12; Recharge Time: 3; Damage: 12
Grenades: Range: 9; Area: 2; Recharge Time: 15
; Damage: 30
 
 
Flamethrower Infantry
40 1
Health: 150   Speed Max: 2.5
Requirements: Flamethrower Tech

Weapon:
Flamethrower M2-2:
Range: 6; Area: 3; Recharge Time: 6; Morale Loss: -1
 
 
Marine
12 30 1
Health: 225  Morale: 6 Speed Max: 3
Requirements: Marine Tech

Weapon:
M1 Garand Rifle: Range: 12; Recharge Time: 3; Damage: 12
Grenades: Range: 9; Area: 2; Recharge Time: 15
; Damage: 30
Bayonet Thrust: Damage: 15
 
 

Data based on Beta v0.7.3


 

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